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This Icicle effect was a project to familiarize myself with Niagra's particle system, and an opportunity to utilize Houdini's simulation abilities which I brought into UE4 as a vertex animation.

Steps of the process of the projects creation can be found here in an overview document.

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Valerie was a project with a focus on getting an atmospheric glowing effect in Houdini without the use of post-processing and compositing. To do this was a process of trial and error to find the right combination of light geometry and volumetric rendering.

Steps of the process of the projects creation can be found here in an overview document.